A unique game that takes a little bit of effort to get into, but if you take the time, you'll be rewarded with a good time. This feels like a prototype for what could be a larger game--and I don't mean this as a negative. I can see the vision if this creator were given more time than this jam afforded. Still, the game as it is in its current state plays with its mechanics in mostly interesting ways. I agree with nerdmeetsyou that there are a few rough edges, but I'd argue that adds to the game's charm.
Worth checking out if you can print this one out and play it yourself.
I enjoyed the double use of the cards, something that few games do in a way that works. PIC/NIX did make this easy to understand/read. Overall the push your luck mechanic fit well with the theme of the game.
Feedback:
I believe it is unintuitive that cards only give +1 for rolls, when revealed even through they have multiple icons. This makes the game much harder to read and play quickly than necessary. It feels strange that those additional symbols only matter for scoring.
Adding more and more burdens during the progress of your game felt excessive. I rather like the game more while there where only two in your deck and you could really lean into the push your luck element.
I could see a version of this game where burdens you add later could be removed if you meet the right conditions - or only trigger once, and then got removed. Overall this mechanic felt least fleshed out and there could be interesting interplay when exploring how burdens are interacting with your own actions.
Nit-Picking:
The rulebook does not mention how many dice you need or roll (its only in the game description on Itch.io).
It’s not explained well enough that you need to shuffle your 4 cards + 2 burdens into a deck that you reveal from. I think at least that’s how the game works. It would also help to explain the concept of “push your luck” and that this is what the game is about.
Can you use regrets after rolling? I assume not, but it should probably be spelled out in the rulebook.
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A unique game that takes a little bit of effort to get into, but if you take the time, you'll be rewarded with a good time. This feels like a prototype for what could be a larger game--and I don't mean this as a negative. I can see the vision if this creator were given more time than this jam afforded. Still, the game as it is in its current state plays with its mechanics in mostly interesting ways. I agree with nerdmeetsyou that there are a few rough edges, but I'd argue that adds to the game's charm.
Worth checking out if you can print this one out and play it yourself.
I enjoyed the double use of the cards, something that few games do in a way that works. PIC/NIX did make this easy to understand/read. Overall the push your luck mechanic fit well with the theme of the game.
Feedback:
Nit-Picking: